I know that everyone might be tired of what is going on around and want this year to end. Frankly, I am trying to look at it as an opportunity. Opportunity to learn, to change, to live. Surely, online teaching is not my favourite type of teaching, but that’s what I am able to do right now 😃. And now my studio needs online learning tools. With this intention, Eugene and I have created the first type of interactive piano games – a sorting activity. The games are easy to use and work on all kinds of devices and screens.
In general, to play the game, open it on your phone in a browser of your choice. The game has been launched. Wait for the prompt and swipe the card left (wrong) or right (true). The best experience is using the game in landscape mode. Though the portrait will work fine too.
As an owner of iPad Pro, I needed the game to be running on the tablet. The rules are the same, swipe left (wrong) or right (true). The student has to use one hand to do so.
In order to accommodate all students, we decided to make a desktop version of the games. The principle of use is a little different. Use a mouse to drag and drop the card. The desktop version is great when using with Zoom. Share the screen and let the student choose, which card is true, which false and then move the card regarding the student choice. The star will acknowledge the right answer. The red icon – wrong answer.
Interactive Piano Games Features
- To avoid adrenaline rush, tears and refusal to quit we have chosen to remove the timer from the screen. After all, the games have been created to help with learning not to develop an urgent craving to play, and play, and play. Definitely, as parents ourselves we do not encourage that.
- The score in the top left corner is provided to help with a progress evaluation. As a result, students can play the game without teacher supervision and have feedback in a form of a score.
- Each game contains 25 cards with 20 being selected randomly for each game.
Future interactive piano games
As you know we are a two-member team. Eugene is a software developer and me, a creative designer and a rule-maker. All the games are being tested with my students and then released to the public. We appreciate any comments or feedback via email. In the meantime, we are working on the matching type of the game engine and planning to release a multiplayer real-time game next.
Help Us with Concepts
If you wish any concepts to be available as interactive piano games, or have ideas for the new games please comment below and we will make sure to include it in our backlog.